Public realm framework
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Public Realm Framework
The Geelong Central Public Realm Framework provides direction for new capital works in Central Geelong including the materials palette and character and the hierarchy and application of streetscape design elements.
Public Realm Framework - Section 1 - Overview
A summary of the Public Realm Framework and guidelines on its usage.
Public Realm Framework - Section 2 - Standard Palette
Standard approaches for the design and delivery of streetscapes and public spaces in Central Geelong.
Public Realm Framework - Section 2.1 - Paving
This section covers all paving requirements.
Public Realm Framework - Section 2.12 and 2.13
Subsection 12 relates to banners and flagpoles, and subsection 13 covers street lighting.
Public Realm Framework - Section 2.14 - Trees
Subsection 14 covers tree options.
Public Realm Framework - Section 2.15 - Ground Level Planting
Subsection 15 details ground level planting.
Public Realm Framework - Section 2.2 - Kerbs
Subsection 2 details kerb and channel requirements.
Public Realm Framework - Section 2.3 - Seating
Subsection 3 details seating requirements.
Public Realm Framework - Section 2.4 - Tree hardware
Subsection 4 details tree hardware requirements.
Public Realm Framework - Section 2.5 - Waste
Subsection 5 details treatment of waste.
Public Realm Framework - Section 2.6 - Bollards and barriers
Subsection 6 details bollards and barriers use.
Public Realm Framework - Section 2.7 - Bike racks
Subsection 7 details bike rack information.
Public Realm Framework - Section 2.8 - Alfresco Dining
Subsection 8 details treatment of alfresco dining areas.
Public Realm Framework - Section 2.9 - Water Drinking Fountain
Subsection 9 describes water drinking fountain requirements.
Public Realm Framework - Section 3 - Unique Elements
Guidelines for the creation of interesting, interactive, engaging and stimulating places throughout the City Centre.
Public Realm Framework - Section 4 - Accessibility Recommendations
Guidelines for realising better streetscape amenity outcomes and rasing the level of access compliancy within Central Geelong.
Public Realm Framework - Section 4.1 Ground Surfaces
The emphasis on this section is surfaces. Grates and utility covers are commonly integrated within the surface finish affecting surface tolerances.
Public Realm Framework - Section 4.10 - Entrances
Many buildings are entered from entrances built at, or close to, the building line. For many heritage buildings, this means there will be a step up from the footpath into the building.
Public Realm Framework - Section 4.11 - Bus Stops
Bus stops and features associated with bus stops, such as bus shelters, seating, bus timetable information etc, are covered by the Disability Standards for Accessible Public Transport (DSAPT or Transport Standards).
Public Realm Framework - Section 4.2 - Tactile Ground Surface Indicators
Tactile surface ground indicators (TGSIs) are used to assist people with a vision impairment navigate the environment.
Public Realm Framework - Section 4.3 - Pedestrian Paths/Walkways
In this section pedestrian paths / walkways are considered in terms of their dimensions and geometry. Key words are width, height, cross falls and obstructions, all of which can adversely affect accessibility.
Public Realm Framework - Section 4.4 - Pedestrian Road Crossings
Pedestrian road crossing points are a crucial part of the urban infrastructure.
Public Realm Framework - Section 4.5 - Vehicle Crossovers/Loading Bays
Vehicle crossovers to loading bays and car parks arise in various locations.
Public Realm Framework - Section 4.6 - Parking
Parking design is detailed in this section.
Public Realm Framework - Section 4.7 - Signage and Information
Signage and information are crucial to wayfinding and is beneficial to all users, especially visitors.
Public Realm Framework - Section 4.8 Street Furniture
Street furniture may include items such as seats, drinking fountains, bins, bicycle stands and repair.
Public Realm Framework - Section 4.9 - Staircases
The proximity of staircases to the building line and footpath can create unnecessary hazards.
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Public Realm Framework - Sections 2.10 and 2.11
Subsection 10 relates to skate deterrent treatments and subsection 11 details drainage requirements.